![]() In addition to give players time to really explore every aspect of the scenes, KatGames add a device called the Nexus gateway (a series of gateways that allow you to travel to different interconnected locations after you figure out how to unlock them) with hoping to make the game non-linear which allows players to move freely throughout the game world. Players can freely move back and forth between the locations exploring places, solving puzzles, completing tasks and getting clues as to what they should do. Some items may not become visible in a scene right away, players must perform other tasks first before they become visible. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. All objects that players are able to pick up will serve a purpose, whether they are used in that scene or not. Objects will stay in inventory until players need to use them. The objects that players find may be used in a scene other than the one they found it in. There are many puzzle types in game: word unscrambling, potion mixing, looking for constellations with the help of telescope, piecing together a sewing machine, playing Simon and sliding games, locating items in the right place and other logic-type games. Carrying items between scenes is an important part of solving the intricate puzzles. ![]() Players as Faye has to travel back and forth to find what they are looking for. Each area, which consists of half a dozen or more unique locations, has a set of puzzles to solve using items players find strewn about the landscape. Its gameplay is structured much like that in Dream Chronicles 2: The Eternal Maze, and goes deeper than the prequels.
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